Saturday, February 25, 2017

Curse of Strahd - Adventure Diary #1

Curse of Strahd - Adventure Diary #1


As many of you would probably criticize the decision I am about to describe, understand that knowing what I know now, I wouldn't change a thing!  As a first time Dungeon Master (DM), and relative newbie to D&D, I chose to start my players out with the Curse of Strahd adventure (crazy right!?).  To top everything off, only 3 out of the 7 players have had any previous experience with playing D&D.  This alone (having 3 people with experience) is proving to be a big help and allowing the players themselves to step-up into the 'gaming leadership role', even though their character traits would not typically allow them to do so.


Player and Character Info 
In order to better understand and follow along with the recaps discussed here at D&D Family Adventures, I want to provide some details of each player and the characters they are role playing in the adventure. 

[Player name - Character name (race/class)]
Aaron - Echo (Half-Elf Rogue)
Jake - Adrik (Dwarf Paladin)
Darby - Grey (Drow Wizard) 
Matt -  Rogar (Draconian Bard)
Bridgett - Waywalkit (Gnome Cleric)
Phillip - Anialis (Half-Elf Ranger)
Cedar - Oreanna (Tiefling Druid) 

As one can see, the group is extremely diverse in both race, class, and character backgrounds.  However, this makes for a very interesting play at the table and entertaining interaction between characters and non-player characters (NPCs).  I also want to note that with so many new players starting the adventure, I decided to begin all of them at 1st level so they would be able to experience the level-up play.  In the Curse of Strahd DM guide, it suggests not only adventure hooks for starting the campaign, but offers a 'mini-adventure' called the Death House to help players level up prior to beginning their torment in the land of Barovia.  In my own opinion, this mini-adventure could be played as a single one shot session for players outside of the Curse of Strahd adventure, as it is extremely detailed and unique in design.  This first Adventure Diary will focus on the players tread through the Death House and discuss the pros and cons of using it to begin the overall adventure.  


Utilizing the two adventure hooks entitled A Plea for Help and Creeping Fog in the Curse of Strahd DM guide, the characters quickly found themselves trapped in the misty fog of the mysterious land known as Barovia.  Upon making their way through the gates and into the Village of Barovia, the characters encountered two children standing in the cold rain, one of which (a young boy), crying for someone named Walter.  The characters were quickly able to learn that the children's names were Rose and Thorn and they were worried about their brother Walter who, according to them, was trapped in their house with a monster.




  
With much hesitation the characters, with the help of the fog, made their way into the four story Victorian style home.  Without giving away too many details, the characters were very timid to explore, however, were very adamant on finding baby Walter and destroying the threatening monster described to them.  After searching through each story, and encountering a few animated brooms and suits of armor, the characters were able to locate a hidden door that took them to a dungeon below the house.   



As they made their way through the eerie darkness below, the party was assaulted by chanting that rang throughout the stone walls of the crypt.  Eventually after locating the tombs of the Durst family, including Rose and Thorn's, the party was able to figure out the entire rescue of Walter to be a 'set-up'.  Upon making their way into a water filled ceremonial area of the dungeon the party encountered an angry Shambling Mound in which they successfully defeated.  (Note: Because there were seven players/characters in this campaign they successfully overthrew the Shambling Mound, however, I can see where a smaller party of 2-4 characters at Level 1 may have quite a bit of trouble getting rid of the monster.  Just a side note.)


Per the instruction in the Death House module, one of the players had to be sacrifice in order for them to get out safely.  After great discussion, the party determined Echo to be the choice for the sacrifice.  Taking a slight drift away from the module instructions, I altered the ending so that Echo was not killed and instead the party was rewarded with safe passage out of the house for their heroic work/offer.  


The overall demeanor I received from the group was extremely interesting.  Some players seemed mad that the entire thing was a 'hoax', some were at their wits end and frightened, while others still were left connecting the dots between the Durst family and Strahd.  Do know that because the party chose to enter the house as one of their first adventuring actions, they have sense been extremely hesitant to go into/explore any other homes in the Village of Barovia.  Possibly, a repercussion I had not planned would occur (but should have expected with a group relatively new to the game).  

This wraps up our Curse of Strahd Adventure Diary #1.  I hope you enjoyed and please feel free to leave comments and questions below.  Stay tuned for future information and Adventure Diary's here at D&D Family Adventures and until next time, always keep an action readied.

Lessons Learned
New players will be very hesitant to explore and try new things.  Help create their motivation to do so.

Departing Thought
If the characters were ready to sacrifice a party member during this first adventure, what will they be willing to do ten adventures from now?                   

Wednesday, February 15, 2017

My Road to D&D 5e

In September of 2016, I reintroduced myself with Dungeons and Dragons through the 5th edition (5e) system.  Over the past 8 years I had become, and still am, an avid board game enthusiast, however, no matter which game I played, a void remained in the personalization of play experience.  Please don't get me wrong, there are many games on the market that provide a wonderful story, complex puzzles, and cooperative teamwork from the players, none of which like D&D.



Beginning in middle school, I acquired an interest in Magic the Gathering, as most people this age do (whether they admit it or not as adults).  Still to this day I play Magic, but utilize my older cards and would never consider playing in the new/updated realms.  In fact, my experience with Magic did not yield spells/cards such as Plains Walkers and Rares as they are now classified.  Nonetheless, I digress.....



My interest in Magic and Fantasy Fiction, particularly the Dragonlance Chronicles by Hickman and Wise, helped lead me into the world of D&D 3rd edition (3e).  With my Magic playing friends, I was able to start building characters and daydreaming up ideas for campaigns and dungeon crawls that would be what I thought "the most intense adventuring experience ever!"  Well, minus the fact that only one of us had a Player's Handbook, and the only time we saw each other was during school hours, these dreams faded as quickly as our middle school careers.  Not giving it another thought I progressed through high school, went to college, got married, started an family, got a mortgage, and am living the "American Dream."  Granted, I am very thankful for all that I have, and all I have been able to accomplish.  I have an awesome family, great job, and live in a fantastic region of the country.



After searching around YouTube and stumbling upon the fellas at Node playing through a D&D Home-brew campaign, I was motivated to jump back into D&D.  Understand that when I reference 'jumping back in' I had never done anything more than create a few characters within an outdated system.  I decided to purchase the 5e Player's Handbook, Monster Manuel, and Dungeon Master's Guide.  Through much study and research, both online and in the manuals, I determined this edition to be easy enough to navigate and start playing, I only had one problem....who could I get to play with me?



I have always had a very large family who was open to playing games that present a good challenge.  So, when faced with the obstacle of 'who can I get to play' I relied on my family.  Prior to my start as a Dungeon Master, which is my primary role most of the time, I did participate in a few Adventure's League campaigns at two of my local game stores.  Not to be critical, but both experiences were terrible.  One of which had 18 players playing through one adventure (one big group) and the other not well facilitated (the DM allowed new players to argue about what to buy at a local armory for 45 minutes of the 2 hour session).  If I had known nothing of D&D, and these were my only associations/experiences, I probably would have not played the game again.



This leads me to the present day.  I am now a part of several adventures, some of which I DM and others where I'm the player.  In fact, I would say for those looking to get into D&D and find a group, the sky is the limit.  My current adventures, role within each session, and frequency of play consist of the follow:

  • Curse of Strahd: DM - Monthly
  • Adventure's League at local shop: Player - Weekly
  • Hoard of the Dragon Queen: DM - Monthly
  • Lost Mine of Phadelver (two seperate groups): DM - Monthly
  • Dark Days in Stoneholm: Player - Monthly
  • The Soul Power of Siblings (home-brew): DM - Bi-Weekly  
As you can see, my D&D hobby has now exploded into a part-time job (which is GREAT!).  Minus my play in the Adventure's League at my local game shop (not one of the two original game shops I referenced above), all campaigns are composed of family members and close family friends (they may as well be family).  Ages range from 4 years old to 42 years old and a consistent mix of males and females.  The D&D Family Adventures blog will be the outlet for adventure recap in these campaigns along with other information pertaining to the hobby.  I encourage those of you who are reading to be a part of the conversations here and become a part of our family.  Although I still consider myself 'green' in the Forgotten Realms, I am confident readers will enjoy how the adventures of our D&D family play out and contribute to the exciting fun each D&D session holds.  

Lessons Learned
If you don't have a good experience, don't give up.
Never underestimate the power of a great family.

Departing Thought
Stay tuned for our Curse of Strahd campaign update #1 and #2....coming soon!         

Friday, November 11, 2016

Welcome

Greetings everyone!  

Welcome to the D&D Family Adventures blog.  This webpage is dedicated to the recap of Dungeons and Dragons adventures and campaigns played by our family.  No, we will not limit the content to only this information, however, hope to provide our audience with interesting stories, information, and content related to table top gaming.  Please note that we do not consider ourselves to be experts in the industry of gaming and game design, rather, enjoy playing and writing about our gaming experiences.  Therefore, if you do not like or agree with what you see here at D&D Family Adventures, don't come back.  If you have questions or would like to contact us please send a message to ddfamilyadventures@gmail.com.   

Thanks for stopping by and may all your roles be successes! 

- Kyle and Family